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CRAPS
If you happen
to hear a group of people making a lot of noise in a casino, they're
probably playing Craps. Craps is by far the fastest table game in
the casino and can often be one of the most exciting. A single throw
of the dice can often win a lot of money. The game is thought to have
originated in the United States, derived from a popular game that
existed long ago in England.

How
To Play
Rules
Payouts
How
to Play
CHANGING BETS
Change your bet
by selecting an amount using the Bet Console in the lower left corner
of the screen. Select the amount to bet by choosing one of the four
chips on the bet panel.
If you raise the
amount higher than your current balance permits, the bet amount will
turn red. In this case, either increase your balance by depositing
funds, or reduce your bet. The bet limit is based on the table selected.
PLACING BETS
Each time you
left-click inside the designated betting areas on the Craps table,
you will place your current bet amount on the table -- adding to any
chips that might already be there. To remove your current bet amount
from the table, right-click inside one of the designated betting areas.
Note that some bets can only be made when there is a point established,
while others can only be made on the come out roll. The images below
show which bets can be made on the come out roll and which bets can
be made once a point has been established.
For example: Clicking
on the Pass Line at the bottom of the craps table places a $10 bet
(two $5 chips) on the Pass Line. Clicking again on the Pass Line will
place another $10 for a total bet of $20 on the Pass Line. If you
right-click on the Pass Line you will remove $10 from the table, leaving
$10.
Some bets such
as Place, Don't Place, Come, Don't Come, Buy, and Lay are not marked
on a craps table. The image on the left shows where each bet is placed
on a craps table. An Odds bet will appear just to the right of a normal
bet.
Buy bets and Lay
bets are located on the line in the lower right corner of each Come/Don't
Come box respectively.
ROLLING THE
DICE
To roll the dice,
click the button marked ROLL at the bottom of the screen. You are
not required to bet on the come out roll, so no bets need to be placed
if you prefer to wait until a point has been established. Remember
that you cannot make a Pass Line or Don't Pass bet if a point has
already been established. You also cannot make Odds bets on the Pass
Line or Don't Pass if you did not bet on the Pass Line or Don't Pass
prior to establishing the point.
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QUITTING.
Once the dice have been rolled, payouts will be made according to
the outcome of the dice. At this time, some bets may remain on the
table (either because they were neither won nor lost, or they were
automatically replaced -- see next page). You are not permitted
to quit a craps game if you currently have active bets on: Pass
Line, Don't Pass, Come, or Don't Come. If you quit craps with any
other bets on the table, these bets will be immediately returned
to your balance.
- OFF AND ON.
Some bets are automatically replaced on the table when they are won
(balance permitting). These include all the Horn bets, the Any Seven
bet, the Any Craps bet, as well as a come bet in a numbered position
if there is another bet in the "COME" box. When the come
bet is automatically replaced, it is called an Off and On. In this
case, both the come bet and the odds in the numbered position are
replaced, and the bet in the "COME" box remains in the "COME"
box. You have the choice of removing the odds from the replaced bet
as well as taking down the "COME" bet.
For example: lets
assume you have a come 6 bet with odds, a bet in the "COME"
box, and you roll a 6. The come 6 bet and its odds are won, so they
are removed from the table. Normally the "COME" bet then
slides into the 6 position. However, because you had a bet that just
won in the 6 position, the winning come 6 bet and its odds are automatically
replaced and the bet in the "COME" box stays.
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Rules
OBJECT OF THE
GAME
The object of
the game is for the player (called the shooter) to roll a pair of
dice and bet on the outcome of that roll. Payoffs are made based on
the number combination displayed when the dice come to rest. Most
bets are based on one of two things:
The number combination
of the next roll.
That a particular
total of the dice turns up before another total
HOW TO PLAY
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Come
Out Roll / Pass Line and Don't Pass Bets
A new game in Craps always begins with what is called a come out
roll, which is the shooter's first throw. The most basic and common
bet in Craps is the pass line bet (or its opposite, the don't pass
bet). On the come out roll, a pass line bet wins if the shooter
rolls a 7 or an 11 (called a natural), and loses his or her bet
if the roll is a 2, 3, or 12 (called craps). If the shooter rolls
a 4, 5, 6, 8, 9, or 10 on the come out roll, this number becomes
the shooter's point which the dealer marks on the table with a puck
-- a black and white marker placed white side up in that numbered
space. The shooter's new goal is to roll this same number again
to win (called a pass) before rolling the number 7 (which would
lose the bet).
The
don't pass bet, being opposite to the pass line bet, loses on
a 7 or 11, and wins on a 2 or 3. A 12 is considered a "push"
(tie) for a don't pass so the bet is neither won nor lost. If
the shooter rolls a 4, 5, 6, 8, 9, or 10, this becomes the new
point and the shooter must now roll a 7 (to win) before rolling
the point number again (which would lose the bet).
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Come
and Don't Come Bets
A come bet is practically the same bet as a pass line bet. Likewise,
the don't come bet is similar to the don't pass bet. The only difference
is that pass line and don't pass bets can only be made on the come
out roll, while come and don't come bets can only be made after
a point has been established. If the shooter rolls a 4, 5, 6, 8,
9 or 10 on the come out roll, play continues but the shooter can
no longer place any pass line or don't pass bets. This is when come
bets and don't come bets can made.
A
come bet wins if the next roll is a 7 or 11, just as on the first
roll for a pass line bet. The bet loses if the shooter rolls a
2, 3, or 12. Any other number causes the bet to be moved from
the large "come" area on the table to the smaller box
containing that number located just above the "come"
area. Once a bet has been moved to one of these smaller boxes,
the bet wins when the shooter rolls that number again or loses
if a 7 is rolled first. The don't come bet is opposite to the
come bet, losing on a 7 or 11, and winning on a 2 or 3. Just like
the don't pass bet, a 12 is considered a push (tie) and the don't
come bet is neither won nor lost. Any other number causes the
bet to be moved behind the box containing that number into the
don't come box. This bet will now win if you roll a seven before
rolling this number again, or lose the bet if the number turns
up first.
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Odds
Bets
The odds bet can only be made after you've made a pass line bet,
don't pass bet, come bet, or don't bet and a point is established.
Once the point is established for your pass line or come bet, you
can place an odds bet up to an additional two times your original
bet. The odds bet is won or lost whenever the associated pass line,
don't pass, come or don't come bet wins or loses. The difference
is that player is paid true odds on the odds bet when it wins.
For
example, the true odds for a 4 and 10 are 2:1 (read 2 to 1). Suppose
that the shooter has a point of 4 established with a $1 passline
bet and a $10 odds bet on the pass line. If the point is made
by rolling another 4, he or she would win even money (1:1) on
the pass line bet ($5) but would win true 2:1 on the odds bet
($20).
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ODDS
BETS
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POINT
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TRUE
ODDS
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4
& 10
5 & 9
6 & 8
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2
to 1
3 to 2
6 to 5
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Odds
on the Don't Come or Don't Pass Bets
When a player wants odds on a don't come or don't pass bet, it is
called laying odds as opposed to taking odds with a come or pass
line bet. However, because don't come and don't pass bets want a
seven to roll before the point, the true odds for don't come and
don't pass bets are opposite those of come and pass line bets.
For
example, the true odds for a 4 and 10 are 2:1, which means the
odds on don't come and don't pass bets will pay 1:2. Suppose that
the shooter has a point of 4 established with a $5 don't pass
bet and a $10 odds bet on the don't pass. If the shooter rolls
a seven before rolling another 4, he or she would win even money
(1:1) on the don't pass bet ($5) and would win 1:2 on the odds
bet ($5).
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Place Bets and Don't Place
Place bets allow the player to bet that the number will be rolled
before a 7. If a 7 is rolled first, the bet is lost. This is similar
to a come bet or pass line bet except the number is chosen by the
player (as opposed to the outcome of the following roll) and there
is no chance to win on a 7 or 11 with the next roll, or lose it
on a 2, 3, or 12. The only numbers that the player can place are
the possible point numbers: 4, 5, 6, 8, 9 and 10. Place bets are
made in the box just below the box marked with the number you want
to place.
Place
bets must be made in increments of $5 on the 4, 5, 9 and 10, and
$6 increments on the 6 and 8. The reason for this is that the odds
are 9:5 for the 4 and 10, 7:5 for the 5 and 9, and 7:6 for the 6
and 8.
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Buy Bets
A buy bet is similar to a place bet. The buy bet says that the number
bet on will be rolled before a 7. However, the buy bet offers the
player true odds on his or her bet by having the player pay a 5%
vigorish (a commission). The commission is paid at the time the
bet is made.
For
example, if the player wants to make a buy bet for $20 on the
10, he or she must actually make the bet for $21 -- $20 plus $1
(5% of $21). If the roll wins, he or she is paid true odds (2:1
for the 10) on $20 which would equal $40.
This
version of craps assumes that every buy bet made includes the
5% commission, which his calculated by dividing the amount bet
by 1.05 ($21 / 1.05 = $20).
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Lay Bets
A lay bet is the opposite of a buy bet. With a lay bet, the player
is hoping that a seven will be rolled before the number bet on.
If a 7 is rolled before that number turns up again, the bet is won.
If the number bet on rolls before a 7, the bet is lost. If any other
number is rolled, nothing happens to the bet. However, just like
a buy bet, a lay bet pays true odds, and the player must pay a 5%
vigorish (commission) to make this bet. One difference is that the
vigorish for a lay bet is 5 percent of the amount the player wins
if the lay bet is successful. Remember that true odds when betting
against the number are opposite to the true odds when betting for
the number.
For
example, assume the player has a lay bet of $40 on the ten. If
the player rolls a ten before a 7, he or she wins true odds (1:2)
on the bet for a total of $20. The 5% commission is then charged
on the winning amount (5% of $20 = $1) so the player is given
$19.
- Big 6 or
Big 8
The Big 6 and Big 8 bets are made in lower right hand corner of the
table marked with a big red 6 and 8. The bet works the same as a place
bet on the 6 or 8 except that the minimum bet on the Big 6 and Big
8 is simply the table minimum, and the Big 6 and Big 8 pay even money.
Just like a place bet, this bet wins if whichever of the two the player
selects is rolled before a 7. If a 7 is rolled first, the bet is lost.
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Field
Bet
This is a bet that on the next roll, one of the following seven
numbers with turn up: 2, 3, 4, 9, 10, 11, or 12. The bet is lost
if a 5, 6, 7, or 8 is rolled. If the winning roll is a 2 or 12,
the bet pays 2:1. All other winning rolls pay even money (1:1).
The bet is made by simply placing an amount in the area marked "field"
between the don't pass bar and the come area.
- Any Seven
This is a one-roll bet that the shooter will roll a 7 on the next
roll. If the next roll is a 7, the player wins 4:1 on his or her bet.
If any other number is rolled, the bet is lost.
- Any Craps
This is a one-roll bet that the shooter will roll a 2, 3, or 12 on
the next roll. If the next roll is a 2, 3 or 12, the player wins 7:1
on his or her bet. If any other number is rolled, the bet is lost.
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Horn
Twelve
This is a one-roll bet that the shooter will roll a 12 on the next
roll. If the next roll is a 12, the player wins an exciting 30:1
on his or her bet. If any other number is rolled, the bet is lost.
- Horn Two
This is a one-roll bet that the shooter will roll a 2 on the next
roll. If the next roll is a 2, the player wins an exciting 30:1 on
his or her bet. If any other number is rolled, the bet is lost.
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Horn
Eleven
This is a one-roll bet that the shooter will roll an 11 (nicknamed
"yo" to limit the confusion of yelling "seven"
and "eleven") on the next roll. If the next roll is an
11, the player wins a 15:1 on his or her bet. If any other number
is rolled, the bet is lost.
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Horn
Three
This is a one-roll bet that the shooter will roll a 3 on the next
roll. If the next roll is a 3, the player wins 15:1 on his or her
bet. If any other number is rolled, the bet is lost.
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Hard
Ways
When the shooter rolls and both dice turn up with the same number,
it's called a hard way. Rolls of 2 and 12 are not considered hard
ways because either total can only be rolled by one combination
(two ones or two sixes). In the case of other hard way bets, the
total can be rolled by other combinations of the dice.
For
example, a hard way 10 (or hard 10) means two 5's were rolled
on the dice for a total of 10. However, a 10 can also be achieved
by a 6 and 4.
- Hard 4
When the player bets a hard 4, he or she is hoping for a 2 to come
up on both dice before any other 4 combination or a 7 turns up. If
the shooter rolls a 1 and 3, or a 7, the bet is lost. The payout for
a hard 4 is 7:1.
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Hard
10
When the player bets a hard 10, he or she is hoping for a 5 to come
up on both dice before any other 10 combination or a 7 turns up.
If the shooter rolls a 6 and 4, the bet is lost. The payout for
a hard 10 is 7:1.
- Hard 6
When the player bets a hard 6, he or she is hoping for a 3 to come
up on both dice before any other 6 combination or a 7 turns up. If
the shooter rolls a 1 and 5, 2 and 4, or a 7, the bet is lost. The
payout for a hard 6 is 9:1.
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Hard
8
When the player bets a hard 8, he or she is hoping for a 4 to come
up on both dice before any other 8 combination or a 7 turns up.
If the shooter rolls a 2 and 6, 3 and 5, or a 7, the bet is lost.
The payout for a hard 8 is 9:1.
TOP
Payouts
The
payout in craps often varies depending on what point has been established
or what total the player is trying to roll. The table below lists
all the payouts available in craps. In some cases, the payout lists
the numbers for which this payout applies.
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CRAPS
PAYOUTS
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| Pass
Line |
1:1 |
| Pass
Line Odds - 4&10 |
2:1 |
| Pass
Line Odds - 5&9 |
3:2 |
| Pass
Line Odds - 6&8 |
6:5 |
| Don't
Pass |
1:1 |
| Don't
Pass Odds - 4&10 |
1:2 |
| Don't
Pass Odds - 5&9 |
2:3 |
| Don't
Pass Odds - 6&8 |
5:6 |
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CRAPS
PAYOUTS
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| Come |
1:1 |
| Come
Odds - 4&10 |
2:1 |
| Come
Odds - 5&9 |
3:2 |
| Come
Odds - 6&8 |
6:5 |
| Don't
Come |
1:1 |
| Don't
Come Odds - 4&10 |
1:2 |
| Don't
Come Odds - 5&9 |
2:3 |
| Don't
Come Odds - 6&8 |
5:6 |
| Place
- 4&10 |
9:8 |
| Place
- 5&9 |
7:5 |
| Place
- 6&8 |
7:6 |
| Don't
Place - 4&10 |
5:9 |
| Don't
Place - 5&9 |
5:7 |
| Don't
Place - 6&8 |
6:7 |
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CRAPS
PAYOUTS
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| Buy
- 4&10 |
2:1 |
| Buy
- 5&9 |
3:2 |
| Buy
- 6&8 |
6:5 |
| Lay
- 4&10 |
1:2 |
| Lay
- 5&9 |
2:3 |
| Lay
6&8 |
5:6 |
| Big
6 / Big 8 |
1:1 |
| Field
- 3,4,9,10,11 |
1:1 |
| Field
- 2,12 |
2:1 |
| Any
Seven |
4:1 |
| Any
Craps |
7:1 |
| Horn
Twelve |
30:1 |
| Horn
Two |
30:1 |
| Horn
Eleven |
15:1 |
| Horn
Three |
15:1 |
| Hard
4 |
7:1 |
| Hard
6 |
9:1 |
| Hard
8 |
9:1 |
| Hard
10 |
7:1 |
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For example, "Pass
Line Odds - 4 and 10" is the payout for a successful odds bet
on the Pass Line when the point is 4 or 10. "Come Odds - 6 and
8" is the payout for a successful odds bet on a Come in the 6
or 8 position.
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